THE PLAYBOOK · GZDINGZAN
How to play Visual Memory
Try Visual Memory at your own pace and keep its objective in view. Select every square that was shown. Selecting an unshown square ends the session. Use the example below to understand a decision. Check the rule that explains your first action. Choose a clear next step rather than rushing through the instructions.
Take a closer look while playing
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Notice the feedback after each input.
The goal to keep in mind
Select every square that was shown. Selecting an unshown square ends the session. The feedback beside the game helps you follow the round. The example below illustrates a decision.
From the start of a round
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
How your actions work
Use the on-screen controls with a mouse or touch. Use the control method described here for this activity. Look at the feedback after the action.
One way to understand the rules
If the four corner squares were shown, select those four corners in any order. Your next round may have a different position, so inspect it before acting. Check the stated objective.
An important reminder
Unlike Sequence Memory, this game does not require the original order. Read the feedback to see why an action did not have the expected result. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.
If you are unsure
On this playing page, what is the goal of Visual Memory?
Here is the relevant explanation: Select every square that was shown. Selecting an unshown square ends the session.
How do I control Visual Memory?
The key detail is this: Use the on-screen controls with a mouse or touch.
Before I begin, what example helps explain Visual Memory?
The key detail is this: If the four corner squares were shown, select those four corners in any order.
While reading the Guide, what should I watch out for in Visual Memory?
Unlike Sequence Memory, this game does not require the original order.
While reading the Guide, what format does Visual Memory offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
While learning, which play mode does Visual Memory use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.